![]() The demoman can also set up high-explosive charges - detpacks, which can destroy certain elements of environment on some maps. Demoman - he likes things that go boom, so he wields a destructive grenade launcher, as well as a pipebomb launcher (and also a shotgun, a crowbar and some hand and MIRV grenades).He's also armed with two shotguns, a crowbar, some hand grenades and a destructive MIRV grenade. Heavy Weapons Guy - wielding a gigantic chaingun, the HWG is very slow (especially when firing), but has very high offensive ability and is very tough to kill.While not much of a fighter, he is armed with two shotguns, a nailgun, and hand and concussion grenades. The medic also automatically recovers his hit points. Medic - apart from healing his teammates with a medikit, the medic can also infect enemies with contagious disease.He is skilled at making very high "rocket jumps" with his launcher. The soldier's role is obviously combat, both in offense and defense. Soldier - armed with two shotguns, a crowbar, hand grenades, a nail grenade, and - most importantly - a rocket launcher. ![]() He also has an automatic rifle, a nailgun and a crowbar, as well as hand grenades in case he needs to defend himself.
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